![]() 07/01/2014 at 12:48 • Filed to: None | ![]() | ![]() |
You guys got me HOOKED yesterday, pictured is my most successful (twin engine) creation so far. It keeps center of gravity low, has a nice wheel base and has decent suspension geometry
Do you guys have any findings on how it reacts to:
-those engine power sliders
-shock adjustments
-tire pressure changes
-using more than two shocks in some type of configuration
-high spring-travel setups
-any other tips or tricks?
![]() 07/01/2014 at 13:02 |
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Engine slider is more or less a final drive slider, effectively, more speed or more torque.
I havent had a ton of luck playing with tire pressure.
spring slider will make the suspension more stiff or more bouncy (although you can manipulate minorly with the tire pressure).
I have played with all sorts of shock configs, even found a way to create 'long arm suspension (although it was expensive to build and only made a minor improvement)
![]() 07/01/2014 at 13:16 |
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I may try to make my suspension super stiff and see just how high and far I can jump of that first ropy-trampoline bridge thing. That's where I seem to get all my jump records.
![]() 07/01/2014 at 13:32 |
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I had spring rates all the way up and tire pressure down. The car becomes bouncy and you just fly. I also went for speed over power. If you conserve boost you can get out of anything. Here's my rig
![]() 07/01/2014 at 13:54 |
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Haha, nice. By Spring rates all the way up, you mean as stiff as possible with as much travel as possible?
![]() 07/01/2014 at 14:07 |
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Stiff, and having the engines as low as possible helps. 50/50 WD and low CoG. Also, a proper cage can prevent some accidents.
![]() 07/01/2014 at 14:52 |
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Hmm, good idea, I just raised my frame to above the drivers head.
I'm thinking, for fun of making a dual rear wheel, dual rear engine and one front wheel vehicle.